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Before playing with a new group of players, it is therefore advisable to agree a set of rules. Several variants are listed at the end of this description.
The pack is a double pack shortened by removing cards below 9, each suit containing two each of A K Q J 10 9. The basic object of the game is to take more than half of these card points in tricks.
The card points are used only to determine which team has won the hand - they are not the same as game points written on the score-sheet as a result of winning or losing.
Dealer shuffles and the cards are cut; then all the cards are dealt out, three at a time starting on dealer's left and continuing clockwise.
The deal for the next hand passes to dealer's left. It is usual to play a number of complete rounds of deals in a session, so it is not important who deals first.
The bidding consists of a single round starting with the player to dealer's left. Each player says either "Gesund" healthy , meaning that they are content to play a normal game , or "Vorbehalt" reservation meaning that they want to play some other type of game.
If one or more players have said "Vorbehalt", they each in turn say what type of game they wish to play. The possibilities, from lowest to highest, are:.
Whoever has the highest ranking Vorbehalt plays their game. If more than one player has the same Vorbehalt - for example more than one wanting to play a Solo, then the first of these players in the bidding order plays their game.
In the normal game, when everyone says "Gesund", the cards rank as above and the two players who hold the queens of clubs known as the old women are partners against the other two.
The players with the queens of clubs do not say who they are except sometimes by means of specific announcements during the play, which are explained later , so during the play you sometimes do not know who your partner is.
If a player has both of the queens of clubs but says "Gesund", along with everyone else, that player plays alone against the other three players in partnership, though the other players will not realise initially that they are all together.
This is called a silent solo. Usually a player who has both queens of clubs will not be strong enough to play a silent solo, and will want a partner.
This is achieved by saying "Vorbehalt" during the bidding, and announcing a Hochzeit marriage. If no one has a better Vorbehalt, a normal game is played except that the first player other than the holder of the marriage who wins a trick becomes the marriage holder's partner.
However, this must happen within the first three tricks - if you announce a marriage and then win the first three tricks you play on your own against the other three players.
A person with three or fewer trumps can say "Vorbehalt" reservation and then announce Armut poverty. If no one has a better Vorbehalt, the person announcing Armut places three cards face down on the table.
These three cards must contain all the Armut player's trumps. A player who wishes to become the Armut player's partner has the right to take these three cards without seeing them first and then discard any three cards, which are returned to the Armut player.
The returned cards may contain trumps and may include cards originally passed. The player to the left of the player who says Armut has the first chance to become the partner; if this player does not wish to, the opportunity passes around the table to the left - each player may pass or accept, and the first player to accept takes the three cards and becomes the partner.
If nobody wants to partner the player with Armut, all the cards are thrown in and shuffled and the hand is redealt by the same dealer.
A solo is a game played alone, against the other three playing as a team. There are several types:. The play is in tricks of four cards, with the winner of each trick leading to the next.
The player to the left of the dealer leads to the first trick. You must follow suit if you can; if you cannot follow suit, any card may be played.
If there is a trump on the trick, the highest one wins, otherwise the highest card in the suit led wins. If there are two identical highest cards played, the first one played wins.
The trumps are a suit of their own for suit following purposes - for example, in a normal game, the queen of spades is a trump, not a spade.
You cannot play the queen of spades when spades are led unless you are out of genuine spades, in which case you can play anything.
Similarly, if the queen of spades is led, everyone must if possible play trumps not spades. In a normal game, the team with the queens of clubs are called the Re team.
In case of a Vorbehalt, the Re team is the team of the player who specifies the game the marriage holder, the team who exchange cards in Armut, or the lone player in a solo.
The basic aim of the Re team is to take at least card points in the cards they win in their tricks.
The opposing team is called the Kontra team ; their basic aim is to take cards worth at least points. A member of the Re team may at any time while they have 11 or more cards in their hand announce "Re", which increases the score for the game.
Solos sind Einzelspiele, hier spielt ein Spieler allein gegen die anderen 3 Spieler. Die einzelnen Solos haben verschiedene Stellenwerte, was bedeutet das das höchste Solo immer vorgeht.
Denn es ist ja durchaus möglich das in einer Stichrunde 2 oder sogar mehr Spieler ein Solo spielen wollen. Der Ablauf ist ganz einfach.
Vor Beginn einer jeden Stichrunde müssen alle Spieler bekanntgeben ob sie ein Solo spielen oder nicht. Dann der nächste Spieler usw. Are you ready to play Doppelkopf free of charge?
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Ziel des Spiels ist es, eine möglichst hohe Punktezahl zu erreichen um die andere Partei zu besiegen. Gelingt dies nicht, gibt es zwar keinen Gewinner, dennoch werden Punkte verteilt.
Beim online Doppelkopf haben Sie auch die Möglichkeit um Geld zu spielen. Die zuerst angespielte Farbe eines Stichs muss dabei von den nachfolgenden Spielern bedient werden.
Da die beiden Herz-Zehnen und die komplette Karofarbe in den Trumpf-Olymp aufgestiegen sind, ist die Herzfarbe kürzer als die anderen.
Da ein gewonnenes Spiel den Grundwert 1 hat, ist ein Extrapunkt also viel wert! Mehr zur Abrechnung, zu Sonderpunkten und anderen Feinheiten im Regelkapitel.
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