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Slot machines are also known pejoratively as one-armed bandits because of the large mechanical levers affixed to the sides of early mechanical machines and the games' ability to empty players' pockets and wallets as thieves would.
A slot machine's standard layout features a screen displaying three or more reels that "spin" when the game is activated. Some modern slot machines still include a lever as a skeuomorphic design trait to trigger play.
However, the mechanics of early machines have been superseded by random number generators , and most are now operated using buttons and touchscreens.
Slot machines include one or more currency detectors that validate the form of payment, whether coin, cash, voucher, or token. The machine pays out according to the pattern of symbols displayed when the reels stop "spinning".
Digital technology has resulted in variations on the original slot machine concept. As the player is essentially playing a video game , manufacturers are able to offer more interactive elements, such as advanced bonus rounds and more varied video graphics.
The "slot machine" term derives from the slots on the machine for inserting and retrieving coins. Sittman and Pitt of Brooklyn, New York developed a gambling machine in that was a precursor to the modern slot machine.
It contained five drums holding a total of 50 card faces and was based on poker. The machine proved extremely popular, and soon many bars in the city had one or more of them.
Players would insert a nickel and pull a lever, which would spin the drums and the cards that they held, the player hoping for a good poker hand.
There was no direct payout mechanism, so a pair of kings might get the player a free beer, whereas a royal flush could pay out cigars or drinks; the prizes were wholly dependent upon what the establishment would offer.
To improve the odds for the house, two cards were typically removed from the deck , the ten of spades and the jack of hearts , doubling the odds against winning a royal flush.
The drums could also be rearranged to further reduce a player's chance of winning. Because of the vast number of possible wins in the original poker-based game, it proved practically impossible to make a machine capable of awarding an automatic payout for all possible winning combinations.
At some time between and ,  Charles Fey of San Francisco, California devised a much simpler automatic mechanism  with three spinning reels containing a total of five symbols: horseshoes, diamonds, spades, hearts and a Liberty Bell ; the bell gave the machine its name.
By replacing ten cards with five symbols and using three reels instead of five drums, the complexity of reading a win was considerably reduced, allowing Fey to design an effective automatic payout mechanism.
Liberty Bell was a huge success and spawned a thriving mechanical gaming device industry. After a few years, the devices were banned in California, but Fey still could not keep up with demand for them from elsewhere.
The Liberty Bell machine was so popular that it was copied by many slot-machine manufacturers. The first of these, also called the "Liberty Bell", was produced by the manufacturer Herbert Mills in By , many "bell" machines had been installed in most cigar stores, saloons, bowling alleys, brothels and barber shops.
The first Liberty Bell machines produced by Mills used the same symbols on the reels as did Charles Fey's original.
Soon afterward, another version was produced with patriotic symbols, such as flags and wreaths, on the wheels. Later, a similar machine called the Operator's Bell was produced that included the option of adding a gum -vending attachment.
As the gum offered was fruit-flavored, fruit symbols were placed on the reels: lemons, cherries, oranges and plums.
A bell was retained, and a picture of a stick of Bell-Fruit Gum, the origin of the bar symbol, was also present.
This set of symbols proved highly popular and was used by other companies that began to make their own slot machines: Caille, Watling, Jennings and Pace.
A commonly used technique to avoid gambling laws in a number of states was to award food prizes. For this reason, a number of gumball and other vending machines were regarded with mistrust by the courts.
The two Iowa cases of State v. Ellis  and State v. Striggles  are both used in criminal law classes to illustrate the concept of reliance upon authority as it relates to the axiomatic ignorantia juris non excusat "ignorance of the law is no excuse".
Despite the display of the result of the next use on the machine, the courts ruled that "[t]he machine appealed to the player's propensity to gamble, and that is [a] vice.
In , Bally developed the first fully electromechanical slot machine called Money Honey although earlier machines such as Bally's High Hand draw-poker machine had exhibited the basics of electromechanical construction as early as Its electromechanical workings made Money Honey the first slot machine with a bottomless hopper and automatic payout of up to coins without the help of an attendant.
The first video slot machine was developed in in Kearny Mesa, California by the Las Vegas—based Fortune Coin Co.
The prototype was mounted in a full-size, show-ready slot-machine cabinet. The first production units went on trial at the Las Vegas Hilton Hotel.
After some modifications to defeat cheating attempts, the video slot machine was approved by the Nevada State Gaming Commission and eventually found popularity on the Las Vegas Strip and in downtown casinos.
Fortune Coin Co. Depending on the machine, the player can insert cash or, in " ticket-in, ticket-out " machines, a paper ticket with a barcode , into a designated slot on the machine.
The machine is then activated by means of a lever or button either physical or on a touchscreen , which activates reels that spin and stop to rearrange the symbols.
If a player matches a winning combination of symbols, the player earns credits based on the paytable.
Symbols vary depending on the theme of the machine. Classic symbols include objects such as fruits, bells, and stylized lucky sevens.
Most slot games have a theme, such as a specific aesthetic , location, or character. Symbols and other bonus features of the game are typically aligned with the theme.
Some themes are licensed from popular media franchises , including films, television series including game shows such as Wheel of Fortune , entertainers, and musicians.
Multi-line slot machines have become more popular since the s. These machines have more than one payline, meaning that visible symbols that are not aligned on the main horizontal may be considered as winning combinations.
Traditional three-reel slot machines commonly have one, three, or five paylines while video slot machines may have 9, 15, 25, or as many as different paylines.
Most accept variable numbers of credits to play, with 1 to 15 credits per line being typical. The higher the amount bet, the higher the payout will be if the player wins.
One of the main differences between video slot machines and reel machines is in the way payouts are calculated.
With reel machines, the only way to win the maximum jackpot is to play the maximum number of coins usually three, sometimes four or even five coins per spin.
With video machines, the fixed payout values are multiplied by the number of coins per line that is being bet. In other words: on a reel machine, the odds are more favorable if the gambler plays with the maximum number of coins available.
Multi-way games may be configured to allow players to bet by-reel: for example, on a game with a 3x5 pattern often referred to as a way game , playing one reel allows all three symbols in the first reel to potentially pay, but only the center row pays on the remaining reels often designated by darkening the unused portions of the reels.
Other multi-way games use a 4x5 or 5x5 pattern, where there are up to five symbols in each reel, allowing for up to 1, and 3, ways to win respectively.
The Australian manufacturer Aristocrat Leisure brands games featuring this system as "Reel Power", "Xtra Reel Power" and "Super Reel Power" respectively.
A variation involves patterns where symbols pay adjacent to one another. Most of these games have a hexagonal reel formation, and much like multi-way games, any patterns not played are darkened out of use.
The latter are typically known as "high limit" machines, and machines configured to allow for such wagers are often located in dedicated areas which may have a separate team of attendants to cater to the needs of those who play there.
The machine automatically calculates the number of credits the player receives in exchange for the cash inserted. Newer machines often allow players to choose from a selection of denominations on a splash screen or menu.
A bonus is a special feature of the particular game theme, which is activated when certain symbols appear in a winning combination.
Bonuses and the number of bonus features vary depending upon the game. In other bonus rounds, the player is presented with several items on a screen from which to choose.
As the player chooses items, a number of credits is revealed and awarded. Some bonuses use a mechanical device, such as a spinning wheel, that works in conjunction with the bonus to display the amount won.
A candle is a light on top of the slot machine. It flashes to alert the operator that change is needed, hand pay is requested or a potential problem with the machine.
It can be lit by the player by pressing the "service" or "help" button. A coin hopper is a container where the coins that are immediately available for payouts are held.
When a certain preset coin capacity is reached, a coin diverter automatically redirects, or "drops", excess coins into a "drop bucket" or "drop box".
Unused coin hoppers can still be found even on games that exclusively employ Ticket-In, Ticket-Out technology, as a vestige.
The credit meter is a display of the amount of money or number of credits on the machine. On mechanical slot machines, this is usually a seven-segment display , but video slot machines typically use stylized text that suits the game's theme and user interface.
The drop bucket or drop box is a container located in a slot machine's base where excess coins are diverted from the hopper. Typically, a drop bucket is used for low-denomination slot machines and a drop box is used for high-denomination slot machines.
A drop box contains a hinged lid with one or more locks whereas a drop bucket does not contain a lid. The contents of drop buckets and drop boxes are collected and counted by the casino on a scheduled basis.
Free spins are a common form of bonus, where a series of spins are automatically played at no charge at the player's current wager.
Free spins are usually triggered via a scatter of at least three designated symbols with the number of spins dependent on the number of symbols that land.
Some games allow the free spins bonus to "retrigger", which adds additional spins on top of those already awarded.
There is no theoretical limit to the number of free spins obtainable. Some games may have other features that can also trigger over the course of free spins.
A hand pay refers to a payout made by an attendant or at an exchange point "cage" , rather than by the slot machine itself.
A hand pay occurs when the amount of the payout exceeds the maximum amount that was preset by the slot machine's operator. Usually, the maximum amount is set at the level where the operator must begin to deduct taxes.
A hand pay could also be necessary as a result of a short pay. Hopper fill slip is a document used to record the replenishment of the coin in the coin hopper after it becomes depleted as a result of making payouts to players.
The slip indicates the amount of coin placed into the hoppers, as well as the signatures of the employees involved in the transaction, the slot machine number and the location and the date.
MEAL book M achine e ntry a uthorization l og is a log of the employee's entries into the machine. Low-level or slant-top slot machines include a stool so the player may sit down.
Stand-up or upright slot machines are played while standing. Optimal play is a payback percentage based on a gambler using the optimal strategy in a skill-based slot machine game.
Payline is a line that crosses through one symbol on each reel, along which a winning combination is evaluated. Classic spinning reel machines usually have up to nine paylines, while video slot machines may have as many as one hundred.
Paylines could be of various shapes horizontal, vertical, oblique, triangular, zigzag, etc. Persistent state refers to passive features on some slot machines, some of which able to trigger bonus payouts or other special features if certain conditions are met over time by players on that machine.
Roll-up is the process of dramatizing a win by playing sounds while the meters count up to the amount that has been won.
Short pay refers to a partial payout made by a slot machine, which is less than the amount due to the player. This occurs if the coin hopper has been depleted as a result of making earlier payouts to players.
The remaining amount due to the player is either paid as a hand pay or an attendant will come and refill the machine. A scatter is a pay combination based on occurrences of a designated symbol landing anywhere on the reels, rather than falling in sequence on the same payline.
A scatter pay usually requires a minimum of three symbols to land, and the machine may offer increased prizes or jackpots depending on the number that land.
Scatters are frequently used to trigger bonus games, such as free spins with the number of spins multiplying based on the number of scatter symbols that land.
The scatter symbol usually cannot be matched using wilds, and some games may require the scatter symbols to appear on consecutive reels in order to pay.
On some multiway games, scatter symbols still pay in unused areas. Taste is a reference to the small amount often paid out to keep a player seated and continuously betting.
Only rarely will machines fail to pay even the minimum out over the course of several pulls. Tilt is a term derived from electromechanical slot machines' " tilt switches ", which would make or break a circuit when they were tilted or otherwise tampered with that triggered an alarm.
While modern machines no longer have tilt switches, any kind of technical fault door switch in the wrong state, reel motor failure, out of paper, etc.
A theoretical hold worksheet is a document provided by the manufacturer for every slot machine that indicates the theoretical percentage the machine should hold based on the amount paid in.
The worksheet also indicates the reel strip settings, number of coins that may be played, the payout schedule, the number of reels and other information descriptive of the particular type of slot machine.
Volatility or variance refers to the measure of risk associated with playing a slot machine. A low-volatility slot machine has regular but smaller wins, while a high-variance slot machine has fewer but bigger wins.
Weight count is an American term referring to the total value of coins or tokens removed from a slot machine's drop bucket or drop box for counting by the casino's hard count team through the use of a weigh scale.
Wild symbols substitute for most other symbols in the game similarly to a joker card , usually excluding scatter and jackpot symbols or offering a lower prize on non-natural combinations that include wilds.
How jokers behave are dependent on the specific game and whether the player is in a bonus or free games mode. Sometimes wild symbols may only appear on certain reels, or have a chance to "stack" across the entire reel.
Each machine has a table that lists the number of credits the player will receive if the symbols listed on the pay table line up on the pay line of the machine.
Some symbols are wild and can represent many, or all, of the other symbols to complete a winning line. Especially on older machines, the pay table is listed on the face of the machine, usually above and below the area containing the wheels.
On video slot machines, they are usually contained within a help menu, along with information on other features. Historically, all slot machines used revolving mechanical reels to display and determine results.
Although the original slot machine used five reels, simpler, and therefore more reliable, three reel machines quickly became the standard.
This limited the manufacturer's ability to offer large jackpots since even the rarest event had a likelihood of 0. Although the number of symbols eventually increased to about 22, allowing 10, combinations,  this still limited jackpot sizes as well as the number of possible outcomes.
In the s, however, slot machine manufacturers incorporated electronics into their products and programmed them to weight particular symbols. Thus the odds of losing symbols appearing on the payline became disproportionate to their actual frequency on the physical reel.
A symbol would only appear once on the reel displayed to the player, but could, in fact, occupy several stops on the multiple reel. In Inge Telnaes received a patent for a device titled, "Electronic Gaming Device Utilizing a Random Number Generator for Selecting the Reel Stop Positions" US Patent ,  which states: "It is important to make a machine that is perceived to present greater chances of payoff than it actually has within the legal limitations that games of chance must operate.
With microprocessors now ubiquitous, the computers inside modern slot machines allow manufacturers to assign a different probability to every symbol on every reel.
To the player it might appear that a winning symbol was "so close", whereas in fact the probability is much lower.
In the s in the U. These used a number of features to ensure the payout was controlled within the limits of the gambling legislation. As a coin was inserted into the machine, it could go either directly into the cashbox for the benefit of the owner or into a channel that formed the payout reservoir, with the microprocessor monitoring the number of coins in this channel.
The drums themselves were driven by stepper motors, controlled by the processor and with proximity sensors monitoring the position of the drums.
A "look-up table" within the software allows the processor to know what symbols were being displayed on the drums to the gambler. This allowed the system to control the level of payout by stopping the drums at positions it had determined.
If the payout channel had filled up, the payout became more generous; if nearly empty, the payout became less so thus giving good control of the odds.
Video slot machines do not use mechanical reels, instead of using graphical reels on a computerized display. As there are no mechanical constraints on the design of video slot machines, games often use at least five reels, and may also use non-standard layouts.
This greatly expands the number of possibilities: a machine can have 50 or more symbols on a reel, giving odds as high as million to 1 against — enough for even the largest jackpot.
As there are so many combinations possible with five reels, manufacturers do not need to weight the payout symbols although some may still do so.
Instead, higher paying symbols will typically appear only once or twice on each reel, while more common symbols earning a more frequent payout will appear many times.
Video slot machines usually make more extensive use of multimedia , and can feature more elaborate minigames as bonuses. Modern cabinets typically use flat-panel displays , but cabinets using larger curved screens which can provide a more immersive experience for the player are not uncommon.
Video slot machines typically encourage the player to play multiple "lines": rather than simply taking the middle of the three symbols displayed on each reel, a line could go from top left to the bottom right or any other pattern specified by the manufacturer.
As each symbol is equally likely, there is no difficulty for the manufacturer in allowing the player to take as many of the possible lines on offer as desire — the long-term return to the player will be the same.
The difference for the player is that the more lines they play, the more likely they are to get paid on a given spin because they are betting more.
To avoid seeming as if the player's money is simply ebbing away whereas a payout of credits on a single-line machine would be bets and the player would feel they had made a substantial win, on a line machine, it would only be five bets and not seem as significant , manufacturers commonly offer bonus games, which can return many times their bet.
The player is encouraged to keep playing to reach the bonus: even if he is losing, the bonus game could allow then to win back their losses. All modern machines are designed using pseudorandom number generators "PRNGs" , which are constantly generating a sequence of simulated random numbers, at a rate of hundreds or perhaps thousands per second.
As soon as the "Play" button is pressed, the most recent random number is used to determine the result. This means that the result varies depending on exactly when the game is played.
A fraction of a second earlier or later and the result would be different. It is important that the machine contains a high-quality RNG implementation.
Because all PRNGs must eventually repeat their number sequence  and, if the period is short or the PRNG is otherwise flawed, an advanced player may be able to "predict" the next result.
Having access to the PRNG code and seed values, Ronald Dale Harris , a former slot machine programmer, discovered equations for specific gambling games like Keno that allowed him to predict what the next set of selected numbers would be based on the previous games played.
Most machines are designed to defeat this by generating numbers even when the machine is not being played so the player cannot tell where in the sequence they are, even if they know how the machine was programmed.
This is known as the "theoretical payout percentage" or RTP, "return to player". The minimum theoretical payout percentage varies among jurisdictions and is typically established by law or regulation.
The winning patterns on slot machines — the amounts they pay and the frequencies of those payouts — are carefully selected to yield a certain fraction of the money paid to the "house" the operator of the slot machine while returning the rest to the players during play.
Within some EGM development organizations this concept is referred to simply as "par". Play now! A slot machine's theoretical payout percentage is set at the factory when the software is written.
Changing the payout percentage after a slot machine has been placed on the gaming floor requires a physical swap of the software or firmware , which is usually stored on an EPROM but may be loaded onto non-volatile random access memory NVRAM or even stored on CD-ROM or DVD , depending on the capabilities of the machine and the applicable regulations.
Based on current technology, this is a time-consuming process and as such is done infrequently. Other jurisdictions, including Nevada, randomly audit slot machines to ensure that they contain only approved software.
Historically, many casinos, both online and offline, have been unwilling to publish individual game RTP figures, making it impossible for the player to know whether they are playing a "loose" or a "tight" game.
Since the turn of the century some information regarding these figures has started to come into the public domain either through various casinos releasing them—primarily this applies to online casinos—or through studies by independent gambling authorities.
The return to player is not the only statistic that is of interest. The probabilities of every payout on the pay table is also critical. For example, consider a hypothetical slot machine with a dozen different values on the pay table.
However, the probabilities of getting all the payouts are zero except the largest one. Also, most people would not win anything, and having entries on the paytable that have a return of zero would be deceptive.
As these individual probabilities are closely guarded secrets, it is possible that the advertised machines with high return to player simply increase the probabilities of these jackpots.
The added advantage is that these large jackpots increase the excitement of the other players. The table of probabilities for a specific machine is called the Probability and Accounting Report or PAR sheet, also PARS commonly understood as Paytable and Reel Strips.
Mathematician Michael Shackleford revealed the PARS for one commercial slot machine, an original International Gaming Technology Red White and Blue machine.
This game, in its original form, is obsolete, so these specific probabilities do not apply. He only published the odds after a fan of his sent him some information provided on a slot machine that was posted on a machine in the Netherlands.
The psychology of the machine design is quickly revealed. There are 13 possible payouts ranging from to 2, The payout comes every 8 plays.
The payout comes every 33 plays, whereas the payout comes every plays. Most players assume the likelihood increases proportionate to the payout.
The one mid-size payout that is designed to give the player a thrill is the payout. It is programmed to occur an average of once every plays.
The payout is high enough to create excitement, but not high enough that it makes it likely that the player will take their winnings and abandon the game.
In contrast the payout occurs only on average of once every 6, plays. The player who continues to feed the machine is likely to have several mid-size payouts, but unlikely to have a large payout.
He quits after he is bored or has exhausted his bankroll. Despite their confidentiality, occasionally a PAR sheet is posted on a website.
They have limited value to the player, because usually a machine will have 8 to 12 different possible programs with varying payouts.
In addition, slight variations of each machine e. The casino operator can choose which EPROM chip to install in any particular machine to select the payout desired.
The result is that there is not really such a thing as a high payback type of machine, since every machine potentially has multiple settings.
From October to February , columnist Michael Shackleford obtained PAR sheets for five different nickel machines; four IGT games Austin Powers , Fortune Cookie , Leopard Spots and Wheel of Fortune and one game manufactured by WMS; Reel 'em In.
Without revealing the proprietary information, he developed a program that would allow him to determine with usually less than a dozen plays on each machine which EPROM chip was installed.
Then he did a survey of over machines in 70 different casinos in Las Vegas. He averaged the data, and assigned an average payback percentage to the machines in each casino.
The resultant list was widely publicized for marketing purposes especially by the Palms casino which had the top ranking. One reason that the slot machine is so profitable to a casino is that the player must play the high house edge and high payout wagers along with the low house edge and low payout wagers.
Other bets have a higher house edge, but the player is rewarded with a bigger win up to thirty times in craps.
The player can choose what kind of wager he wants to make. A slot machine does not afford such an opportunity. Theoretically, the operator could make these probabilities available, or allow the player to choose which one so that the player is free to make a choice.
However, no operator has ever enacted this strategy. Different machines have different maximum payouts, but without knowing the odds of getting the jackpot, there is no rational way to differentiate.
In many markets where central monitoring and control systems are used to link machines for auditing and security purposes, usually in wide area networks of multiple venues and thousands of machines, player return must usually be changed from a central computer rather than at each machine.
A range of percentages is set in the game software and selected remotely. In , the Nevada Gaming Commission began working with Las Vegas casinos on technology that would allow the casino's management to change the game, the odds, and the payouts remotely.
The word pachinko comes from the onomatopoeia "pachi-pachi" which is the sound objects make when colliding with each other.
It is a descendant of pachinko, a Western machine. It is very popular in Japan and pachislot machines generate a lot of revenue, placing it in third place in the leisure economy.
The pachislot game starts by chips being placed. The player then scrolls through several reels with symbols on them, each independently controlled.
The player must press a button under each roller to stop scrolling. Based on the results obtained, the player can then earn tokens, which can be exchanged for prizes.
In Tekken Pachislot , it is possible to attend original cinematic scenes related to the Tekken universe. If the player cannot align the requested symbols, it will also be possible to observe a scene that will end in a negative way.
It also features unpublished CGs of the characters in the game. Jin Kazama , Ling Xiaoyu and King II are the three characters that can be selected to play.
There are various modes such as Multi-Roulette , Battle , Heihachi slot , Tekken Bowl , Tekken Chance and Tekken RUSH. Through these different game modes, characters can battle enemies such as Devil and Unknown.
The character models used in the game for cinematic come from the first Tekken Tag Tournament. Therefore it is possible to find stage decorations from the same game.
Lars Alexandersson , Asuka Kazama and King are the playable characters. The modes present in the first pachislot are available again.
The character models in this game use cinematics from Tekken 6. In this game, the characters are in a team, like Tekken Tag Tournament 2 , which the game cinematics come from.
There are usual modes present that were in previous Tekken pachislots like Tekken Chance and Tekken RUSH. New modes appear such as God Tekken RUSH.
The mode features the appearance of Angel , Head-Butting Combo where Heihachi Mishima shatters his head against the screen.
Also new modes like Tekken Attack , Ogre Challenge , Unknown Zone and Devil Battle have been added.
Since the models of the characters come from Tekken Tag Tournament 2 , stages like Moonlit Wilderness , Winter Palace and Arena are in the game.
Some characters available for free DLC on Tekken Tag Tournament 2 also make an appearance. Characters such as Angel, Kunimitsu and Miharu Hirano. See Main Page: Tekken Pachislot 4.
The character models are based on Tekken 7.