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If the PickableParts property is set to 'none' or if the HitTest property is set to 'off' , then the context menu does not appear.
Selection state, specified as 'on' or 'off' , or as numeric or logical 1 true or 0 false. A value of 'on' is equivalent to true, and 'off' is equivalent to false.
Display of selection handles when selected, specified as 'on' or 'off' , or as numeric or logical 1 true or 0 false. Character vector that is a valid MATLAB command or function, which is evaluated in the base workspace not recommended.
Use this property to execute code when you click the object. If you specify this property using a function handle, then MATLAB passes two arguments to the callback function when executing the callback:.
Clicked object — Access properties of the clicked object from within the callback function. Event data — Empty argument. For more information on how to use function handles to define callback functions, see Callback Definition.
If the PickableParts property is set to 'none' or if the HitTest property is set to 'off' , then this callback does not execute. Cell array in which the first element is a function handle.
Subsequent elements in the cell array are the arguments to pass to the callback function. For more information about specifying a callback as a function handle, cell array, or character vector, see Callback Definition.
Setting the CreateFcn property on an existing component has no effect. If you specify this property as a function handle or cell array, you can access the object that is being created using the first argument of the callback function.
Otherwise, use the gcbo function to access the object. If you specify this property as a function handle or cell array, you can access the object that is being deleted using the first argument of the callback function.
Callback interruption, specified as 'on' or 'off' , or as numeric or logical 1 true or 0 false. This property determines if a running callback can be interrupted.
There are two callback states to consider:. The running callback is the currently executing callback.
The interrupting callback is a callback that tries to interrupt the running callback. The Interruptible property of the object owning the running callback determines if interruption is permitted.
The Interruptible property has two possible values:. A value of 'on' allows other callbacks to interrupt the object's callbacks.
The interruption occurs at the next point where MATLAB processes the queue, such as when there is a drawnow , figure , uifigure , getframe , waitfor , or pause command.
If the running callback contains one of those commands, then MATLAB stops the execution of the callback at that point and executes the interrupting callback.
If the running callback does not contain one of those commands, then MATLAB finishes executing the callback without interruption. A value of 'off' blocks all interruption attempts.
The BusyAction property of the object owning the interrupting callback determines if the interrupting callback is discarded or put into a queue.
Callback queuing, specified as 'queue' or 'cancel'. If interruption is not permitted, then the BusyAction property of the object owning the interrupting callback determines if it is discarded or put in the queue.
These are possible values of the BusyAction property:. The Visible property must be set to 'on' and you must click a part of the BubbleLegend object that has a defined color.
You cannot click a part that has an associated color property set to 'none'. The HitTest property determines if the BubbleLegend object responds to the click or if an ancestor does.
Clicking the BubbleLegend object passes the click to the object below it in the current view of the figure window.
The HitTest property of the BubbleLegend object has no effect. Response to captured mouse clicks, specified as 'on' or 'off' , or as numeric or logical 1 true or 0 false.
If you have defined the ContextMenu property, then invoke the context menu. HitTest property set to 'on'. PickableParts property set to a value that enables the ancestor to capture mouse clicks.
The PickableParts property determines if the BubbleLegend object can capture mouse clicks. If it cannot, then the HitTest property has no effect.
The BeingDeleted property remains set to 'on' until the component object no longer exists. Check the value of the BeingDeleted property to verify that the object is not about to be deleted before querying or modifying it.
Bubble Shooter Legend 2. It's time for a new update! Thanks for the continued support and feedback, and be sure to update the game to the latest version to access all the new content!
Bubble Shooter Legend Tags Casual. Download APK Bubble Shooter Legend Similar to Bubble Shooter Legend. These values can be in rows or columns on the worksheet, but they must be in the following order: x value, y value, and then z value.
Scatter charts use sets of x values and y values, but bubble charts use sets of x values, y values, and z values. When you create a bubble chart, you can choose to display bubbles in 2-D format or with a 3-D effect.
So, how did we create this bubble chart? The following procedure will help you create a bubble chart with similar results.
For this chart, we used the example worksheet data. You can copy this data to your worksheet, or you can use your own data. Copy the example worksheet data into a blank worksheet, or open the worksheet that contains the data that you want to plot in a bubble chart.
When you create a bubble chart from three or fewer rows or columns of data, the chart does not plot the bubbles correctly.
If you select the headings with your data, the chart may produce incorrect results. On the Insert tab, in the Charts group, click the arrow next to Scatter Charts.
Click the chart area of the chart. This displays the Chart Tools. Under Chart Tools , on the Design tab, in the Chart Styles group, click the chart style that you want to use.
Anti-Faeries can be dispelled by Magic Powder and the Boomerang , both of which destroy it instantly. Sprinkling Magic Powder on them, however, does not turn them into a Faerie.
Instead, this curious trait goes to the Spark , a similar kind of enemy, when hit by the Boomerang. They take on a slightly different form as skulls surrounded in flames that fly using a pair of bat-like wings on the sides of their head.
Bubbles behave much differently compared to earlier incarnations, as they no longer curse Link or drain Magic upon impact but instead burn him, and tend to fly in more predictable patterns based on the type.
Bubbles come in various different colors, with each differing in their movement and approach. Bubbles can be killed with the Sword, though usually only when their flames vanish, which act as a protective barrier.
They can be stunned with items such as the Boomerang to instantly extinguish their flames, making them vulnerable.
They can otherwise also be killed with the Slingshot or Arrows as well. They mainly inhabit Dungeons. Blue Bubbles can be found in the Forest Temple , hovering in place in certain rooms.
If Link approaches them, they will aggressively fly toward him. Link can defend himself with a Shield to extinguish their flame and knock them to the ground.
If Link places a Bomb near a Blue Bubble, they will be attracted to it, circling around the Bomb until it explodes. Red Bubbles leap out of pits or from the lava of the Death Mountain Crater and the Fire Temple , bouncing around in an attempt to hit Link and set him on fire.
They often appear at ledges that Link must jump across in attempt to hit him as he jumps. Link can defend himself with a Shield to knock the Red Bubble back.
White Bubble. White Bubbles bear no flames of any color. They are simply the animated skull of a Bubble with no additional features, yet are still able to fly with their bat-like wings.
White Bubbles swiftly glide through the air, stopping only midway to spin around before moving to another spot. They only appear in the Spirit Temple, where they appear as a pair.
Since they have no flames to dispel, they can be easily destroyed with just the Sword. White Bubbles do not appear in Master Quest , making them the only enemy from the original version to be excluded from it.
Both types behave similarly as before: Red Bubbles will leap out from pits of lava, while Blue Bubbles chase after Link when he comes near.
Blue Bubbles, however, now possess the ability to curse its victims by coming into contact with its blue flames.
If Link becomes cursed, he will be unable to use his Sword for a short while, although the curse can be instantly removed by playing the " Song of Storms ".
The best method of dealing with both types is to defend with the Shield, which will knock out their flames and leave them vulnerable.
Blue Bubbles appear throughout Termina at night, most commonly around the Ikana region, while Red Bubbles appear from the lava pits of Snowhead Temple.
Bubbles will drop different items depending on how they are defeated. They normally drop three Hearts. If defeated with a Fire Arrow , they drop a bundle of 20 Arrows.
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